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Stash Game Art

Various work I did for Stash by Frogdice, ranging from characters and props to GUI including the first passes of the Logo. I worked on this project for about two years, working on everything from concepts to implementation into the game and management of the assets. Each character after concept work was built in Maya, sculpted in ZBrush, Low-poly model made in Topogun, and textured with a combination of Photoshop and ZBrush. Rigged and animated in Maya. The GUI work was done in Maya and polished and modified for game purposes in Photoshop.
Most of these assets have been edited in various ways with new art passes from when I worked on the project, most of the model work is still intact.

Character work I did for Stash by Frogdice. Concept, Model, Texture, and Rig with Some animation. Each character has dozens of facial blend shapes for customizing. I also wrote fully custom shaders to allow custom skin features.

Character work I did for Stash by Frogdice. Concept, Model, Texture, and Rig with Some animation. Each character has dozens of facial blend shapes for customizing. I also wrote fully custom shaders to allow custom skin features.

One of many Enemy Monsters I did for Stash by Frogdice. Concept, Model, Texture, and Rig with Some animation.

One of many Enemy Monsters I did for Stash by Frogdice. Concept, Model, Texture, and Rig with Some animation.

One of many Enemy Monsters I did for Stash by Frogdice. Concept, Model, Texture, and Rig with Some animation.

One of many Enemy Monsters I did for Stash by Frogdice. Concept, Model, Texture, and Rig with Some animation.

One of many Enemy Monsters I did for Stash by Frogdice. Concept, Model, Texture, and Rig with Some animation.

One of many Enemy Monsters I did for Stash by Frogdice. Concept, Model, Texture, and Rig with Some animation.

Early Alpha gameplay shot of Stash. I worked on the characters and props.

Early Alpha gameplay shot of Stash. I worked on the characters and props.

Early Alpha GUI concept work for Stash.

Early Alpha GUI concept work for Stash.

Original Logo for Stash, modeled in Maya, textures in PS, rendered in Maya.

Original Logo for Stash, modeled in Maya, textures in PS, rendered in Maya.

Early Stash character designing. I did the model, texture, and custom shader.

Early Stash character designing. I did the model, texture, and custom shader.

Early City shot Stash in-game. I did the  models, city construction, and fountain FX.

Early City shot Stash in-game. I did the models, city construction, and fountain FX.

City from world view of Stash, I did the model, this is about the 5th variation we did.

City from world view of Stash, I did the model, this is about the 5th variation we did.

Early treasure chest from Stash. I did the model, texture, and custom in game shader to allow dynamic color changing.

Early treasure chest from Stash. I did the model, texture, and custom in game shader to allow dynamic color changing.