Various work I did for Stash by Frogdice, ranging from characters and props to GUI including the first passes of the Logo. I worked on this project for about two years, working on everything from concepts to implementation into the game and management of the assets. Each character after concept work was built in Maya, sculpted in ZBrush, Low-poly model made in Topogun, and textured with a combination of Photoshop and ZBrush. Rigged and animated in Maya. The GUI work was done in Maya and polished and modified for game purposes in Photoshop.
Most of these assets have been edited in various ways with new art passes from when I worked on the project, most of the model work is still intact.