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Freelance for Four Story Creative

Various characters and prop work I have done for Four Story Creative. Models, UVs and Textures. All characters start from a single image concept from Four Story Creative, I then build a base in Maya, sculpt High Poly in ZBrush, Retopo for the game engine in Topogun, and finish up with UV Skinning in Maya and Texturing in Photoshop with some help in ZBrush and Topogun. Each character I spend an average 21 hours on from start to finish.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Bob from Veggie Tales, I was brought on to lower the High poly model down to a reasonable count for game engine use.

Bob from Veggie Tales, I was brought on to lower the High poly model down to a reasonable count for game engine use.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Character: Model, UV, and Texture.

Character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Character: Model, UV, and Texture.

Character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game environment prop: Model, UV, and Texture.

Game environment prop: Model, UV, and Texture.

Game character assets: Modeled

Game character assets: Modeled

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Larry from Veggie Tales, I was brought on to lower the High poly model down to a reasonable count for game engine use.

Larry from Veggie Tales, I was brought on to lower the High poly model down to a reasonable count for game engine use.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game environment prop: Model, UV, and Texture.

Game environment prop: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.

Game character: Model, UV, and Texture.