Various characters and prop work I have done for Four Story Creative. Models, UVs and Textures. All characters start from a single image concept from Four Story Creative, I then build a base in Maya, sculpt High Poly in ZBrush, Retopo for the game engine in Topogun, and finish up with UV Skinning in Maya and Texturing in Photoshop with some help in ZBrush and Topogun. Each character I spend an average 21 hours on from start to finish.